Post by Awatierz on Jan 7, 2011 2:28:39 GMT 7
Overview: Wolfenstein 3-D is a game released in 1992. It is developed by id Software and published by Apogee Software. The game was famous for popularizing the FPS genre, a genre where the games in our RegioNited sanctions would never been possible if this game was never released.
Plot: The game is about an allied agent called William "B.J." Blazkowicz trying to escape castle Wolfenstein and overthrowing the Nazis. Even in the final chapter (not free, must be purchased) you will fight against Hitler in a robotic suit (what?). The game however, does not connect to any real Nazi operations.
Controls: Again, I have to look at it as if I was in 1992. The game is design for a keyboard but also a joystick (and no, not the PS3, XBox or Wii). The keyboard and mouse are not familiar to the controls in the present. The mouse can be used to fire, open doors, run, turn, strafe or most bizarre for our present FPS, walk. That should be the keyboard's job. The keyboard's default are the arrow keys, though yo can change it to the today's "WSAD". However, the keyboard is also used to sprint, open doors, turn, strafe and fire. In older games, strafing is a small thing, so you must press the "alt" key while pressing the moving keys, contrast to today where strafing is as important as turning. Still I think the controls are clunky and just not as properly chosen
Gameplay: Why I added controls back there is pretty self explanatory. Anyway, the gameplay at the time was really great. The weapons are easy to recognize for what does what and what it looks like, as well as its power. Because of that, it isn't complicated. The aiming system isn't really there, you just had to align the gun to the target no matter how you aim. FPS aiming wasn't that developed at the time, so not many people care anyway. The controls are clunky today, but back then, it didn't matter. Nobody did anything like them anyway. They still use the health system, but hey, didn't Medal of Honor: Airborne. They also had point collecting, but I don't think they care about points anymore. People just wanna get the game done.
Visuals: In the present, they would say the graphics of Minecraft would look glamorous than this (which, in fact, is). But back then, it was cool. Sure it was 2D Sprites on, well 2D backgrounds with perspective, but that looked 3D then. But by looking at it, it also looks a little cool. The secret areas are actually hard to notice, and I didn't see any lines that gives me a clue that its there. It did made me click around every inch of the wall to find it. This. Is. Satisfactory.
Audio: The game does have music, as well as sound effects. The game does play different music every stage, something that I do enjoy. Also at the end of each stage where they count the score, they play a different song, so that I really know it ends here.The sound effects back then are still good. The gun sound is appropriate to the gun, the dog sound appropriate to the dog, and so forth.
Reception: What do you think the reception was back then? A genre never seen polished and is actually fun to play. Absolutely great. People loved this new genre, and things were going great. It was hailed as the first First Person Shooter game in history. Of course, there are some others before, but they were only frame by frame, screen by screen, and not as compelling as this 3D one that is so well polished.
Conclusion: This game is very good back then. The genre was completely new, gameplay is new but still usable and can be changed, the visuals back then were stellar, the music and audio are adequate and good enough for a hit in 1992.
Final Judgement: 8.5/10
Plot: The game is about an allied agent called William "B.J." Blazkowicz trying to escape castle Wolfenstein and overthrowing the Nazis. Even in the final chapter (not free, must be purchased) you will fight against Hitler in a robotic suit (what?). The game however, does not connect to any real Nazi operations.
Controls: Again, I have to look at it as if I was in 1992. The game is design for a keyboard but also a joystick (and no, not the PS3, XBox or Wii). The keyboard and mouse are not familiar to the controls in the present. The mouse can be used to fire, open doors, run, turn, strafe or most bizarre for our present FPS, walk. That should be the keyboard's job. The keyboard's default are the arrow keys, though yo can change it to the today's "WSAD". However, the keyboard is also used to sprint, open doors, turn, strafe and fire. In older games, strafing is a small thing, so you must press the "alt" key while pressing the moving keys, contrast to today where strafing is as important as turning. Still I think the controls are clunky and just not as properly chosen
Gameplay: Why I added controls back there is pretty self explanatory. Anyway, the gameplay at the time was really great. The weapons are easy to recognize for what does what and what it looks like, as well as its power. Because of that, it isn't complicated. The aiming system isn't really there, you just had to align the gun to the target no matter how you aim. FPS aiming wasn't that developed at the time, so not many people care anyway. The controls are clunky today, but back then, it didn't matter. Nobody did anything like them anyway. They still use the health system, but hey, didn't Medal of Honor: Airborne. They also had point collecting, but I don't think they care about points anymore. People just wanna get the game done.
Visuals: In the present, they would say the graphics of Minecraft would look glamorous than this (which, in fact, is). But back then, it was cool. Sure it was 2D Sprites on, well 2D backgrounds with perspective, but that looked 3D then. But by looking at it, it also looks a little cool. The secret areas are actually hard to notice, and I didn't see any lines that gives me a clue that its there. It did made me click around every inch of the wall to find it. This. Is. Satisfactory.
Audio: The game does have music, as well as sound effects. The game does play different music every stage, something that I do enjoy. Also at the end of each stage where they count the score, they play a different song, so that I really know it ends here.The sound effects back then are still good. The gun sound is appropriate to the gun, the dog sound appropriate to the dog, and so forth.
Reception: What do you think the reception was back then? A genre never seen polished and is actually fun to play. Absolutely great. People loved this new genre, and things were going great. It was hailed as the first First Person Shooter game in history. Of course, there are some others before, but they were only frame by frame, screen by screen, and not as compelling as this 3D one that is so well polished.
Conclusion: This game is very good back then. The genre was completely new, gameplay is new but still usable and can be changed, the visuals back then were stellar, the music and audio are adequate and good enough for a hit in 1992.
Final Judgement: 8.5/10