Post by Arcelia on Jan 20, 2011 15:05:06 GMT 7
Overall: Dead Space, is a survival horror game. One of the best games that could scare the $#!+ out of people, and I'm not kidding. The game was created by Visceral Games studios, directed by Steve Papoutsis. However, they didn't exactly plan to make other series from it, just before when it became popular. People started trying to find the secrets and things about "The Marker" which everything in the gameplay satisfied them with secret backstory information they've gotten. From that, Visceral Games studio had started to make other games such as "Dead Space: Extraction" Which is a story BEFORE the plot of Dead Space and many other things. Over the past few years when Dead Space 2 had been announced, popularity had EXPLODED. It is currently a great hit right now and got many awards from many companies such as "IGN", "PSM3", and many other more. From the uniqueness of other alien shooting games, this game is also totally "sick". It is part of the things that made the game really popular whatsoever.
Plot: The plot, was a very interesting one. From the beginning, it seemed just like there was really nothing going on until our hero-- Isaac Clarke (MY IDOL!) with his team from the USM Kellion which is a repair team entered the USG Ishimura after receiving a distress call. Entered there, the crew of of USG Kellion had found their worse nightmare, the necromorphs. Which they are mutated humans, dead corpses that got infected by a necromorph infecter which has an ability to infect humans and corpses to turn into such creatures that you could never imagine. There are many variables in the games for the necromorphs and they keep advancing on as the game continues. As time graduately passes by, Isaac meets more survivors which most of them dies by necromorphs or heavy suffering from the pain they have eased from the necromorph's attack in front of his eyes. Finally seeing that the case of USG Ishimura's planet cracking on colony-vessel Aegis 7. The planet where it all started, where the infection began, where the marker originated, and where the Hive Mind stands. The marker is said to be an ancient artifact that can be used in order to stop the spread of necromorphs, Isaac successfully returns the marker on it's place and learning that it is causing him hallucinations of his lost love, Nicole Brennan all the way along. Before going back into the escape craft from the Ishimura, interferes Dr. Kendra Daniels which tells Isaac that Nicole was dead and everything he was doing was by the influence of the marker. Supposedly, Kendra took the marker back to the shuttle and just when Isaac reaches the shuttle, the ground of Aegis 7 trembles awakening the Hive Mind. Awakening, it kills Kendra violently just before charging onto Isaac. This could be because the marker was misplaced again-- But Isaac manages to defeat the Hive Mind and escapes planet Aegis 7 which a meteor is in prior to hit the planet. A few minutes later after Aegis 7 was blasted by a meteorite, Isaac was the only one surviving from over 3,000 crew of the USG Ishumura which currently the fate of the Ishimura is unknown. Ending the story, Isaac can't comprehend himself to watch the short video transmission that Nicole kills herself. Alone in the dark floating in space, looks back-- A necromorph representing Nicole attacks him. His fate is still unknown... Until Dead Space 2 was released.
Gameplay: To me, a really interesting gameplay. Although being a third person shooter game that most people aren't really used to because being addicted to games such as Call of Duty or Battlefield. Most players aren't used to this, but the Visceral Games team did a really great job on making it easier. I've actually really enjoyed the game in the fact that it has a really interesting plot, and a very fun gameplay. There are many specializations to each places you go, does really present that over 3,000 people was here before. As you discover more of the secret and meet more types of necromorphs, you also have a chance to upgrade your weapons, armor, and many other more accessories that will help you survive the whole massacre. Killing necromorphs will sometimes give you either ammunition, or currency to use at the stores in the USG Ishimura to buy weapons, which actually are engineering tools but work really effectively in dismembering the necromorphs which is the main point of the game. It is just addicting that you can't really explain, so try playing it yourself. There are many difficulties from Easy to IMPOSSIBLE, which I cleared by playing through the game a few times. The necromorphs are harder to kill, weapons, health, and ammunition are really scarce which makes the game really suspending to people that loves action games.
Visuals: The Visceral Games art team did a really great job on the visuals. The atmosphere of the USG Ishimura is actually like a place where humans actually could live at. Sometimes when we are in places which is covered in glass or either in a Vacuum in space, there is light from the Sun. The starship is damaged by asteroid due to the "ADS Cannon" known as "Asteroid Destruction Satelite Cannon" There are many visuals that you can know where you actually are in the starship. For example, the hydroponics. Even without the Ishimura System Announcer telling us what the place it, they could make us imagine. Or either if we are at the kitchen, dorms, or the morgue. Being that in damaged areas, lights will go off and sometimes if you are in places that are damaged, it gives a really powerful feel that you are kind of in there. A great example would be Chapter 4, and chapter 8 since they have the same setting but you are off to different places. The captain's deck bridge wasn't damaged as much as how it is when you are there in Chapter 4 but however you can imagine how the place got damaged when you are there at Chapter 8 when more advanced and new necromorphs started appearing. Some places are damaged, you could have imagined exploders exploded here since there are a few around. Places with low lights and many ambience music is the best feel for the environment, telling us that the art and audio team really worked together well.
Audio: The soundtrack, there are just very much soundstracks that are very suspending and the ambience just makes you feel like something is just coming. For example, in Chapter 2-- There are sounds in hallways like footsteps which the lighting is dark makes you have a feel that you will be fighting something really bad, even though it's just a person banging his head to the wall attempting to suicide and get him out of his suffering. And you can actually hear the necromorphs climbing around the ventrilation systems of the USG Ishimura (That is how they travel, yes through the vents). Ambience is the most miportant thing, as well as the sounds of the necromorphs. IF you play Dead Space without sound at all, you won't feel that there is anything. The main idea of the game is to get you scared, which I'd personally like to say you will. Once again, Like I said-- The Visceral Games audio and art team works together really well.
Reception: The reception of this game, comes from it's horrific sci-fi genre which makes people don't want to play, and to play at the same time. From all the videos, pictures, audio that this game came into really made a unique game that is a horror genre which personally I say Resident Evil or Silent Hill can't do. Dead Space is also a sci-fi kind of based on a real story because the Space Mining or Asteroid Mining operations are coming to be real sometimes in the future. One problem is that it does not support a multiplayer which made a few players stop playing it for quite a while, as before again-- Until Dead Space 2 was announced. (YAY!)
Conclusion: This game is the best horror and sci-fi game I've ever played. I really am "Addicted" to the character design of Isaac Clarke which the name comes from Isaac Asimov and Arthur C. Clarke which is 2 of the "Big 3" of science fiction stories. Although it is a sci-fi, it isn't too impossible either while some other sci-fi games are just too "epic" such as those games like starcraft or so. If you are going to expect some things from the game itself, it would be the horror, or gruesome scenes. Since then, Visceral Games got many comments from the fans that says "You guys are totally sick bastards, how did you come up with the Dead Space idea?" Simply they replied it in an interview that "If it wasn't all this sick and gruesome, how would it differ from other games?" Which is also true. There aren't really much games that are third person and are just extremely gruesome that makes the player feels like not playing it anymore just still plays it because of it's uniqueness. This game, totally IS successful. (Even though the Visceral Games team doesn't expect this to be something "big")
Final Judgement: 9.5/10
Plot: The plot, was a very interesting one. From the beginning, it seemed just like there was really nothing going on until our hero-- Isaac Clarke (MY IDOL!) with his team from the USM Kellion which is a repair team entered the USG Ishimura after receiving a distress call. Entered there, the crew of of USG Kellion had found their worse nightmare, the necromorphs. Which they are mutated humans, dead corpses that got infected by a necromorph infecter which has an ability to infect humans and corpses to turn into such creatures that you could never imagine. There are many variables in the games for the necromorphs and they keep advancing on as the game continues. As time graduately passes by, Isaac meets more survivors which most of them dies by necromorphs or heavy suffering from the pain they have eased from the necromorph's attack in front of his eyes. Finally seeing that the case of USG Ishimura's planet cracking on colony-vessel Aegis 7. The planet where it all started, where the infection began, where the marker originated, and where the Hive Mind stands. The marker is said to be an ancient artifact that can be used in order to stop the spread of necromorphs, Isaac successfully returns the marker on it's place and learning that it is causing him hallucinations of his lost love, Nicole Brennan all the way along. Before going back into the escape craft from the Ishimura, interferes Dr. Kendra Daniels which tells Isaac that Nicole was dead and everything he was doing was by the influence of the marker. Supposedly, Kendra took the marker back to the shuttle and just when Isaac reaches the shuttle, the ground of Aegis 7 trembles awakening the Hive Mind. Awakening, it kills Kendra violently just before charging onto Isaac. This could be because the marker was misplaced again-- But Isaac manages to defeat the Hive Mind and escapes planet Aegis 7 which a meteor is in prior to hit the planet. A few minutes later after Aegis 7 was blasted by a meteorite, Isaac was the only one surviving from over 3,000 crew of the USG Ishumura which currently the fate of the Ishimura is unknown. Ending the story, Isaac can't comprehend himself to watch the short video transmission that Nicole kills herself. Alone in the dark floating in space, looks back-- A necromorph representing Nicole attacks him. His fate is still unknown... Until Dead Space 2 was released.
Gameplay: To me, a really interesting gameplay. Although being a third person shooter game that most people aren't really used to because being addicted to games such as Call of Duty or Battlefield. Most players aren't used to this, but the Visceral Games team did a really great job on making it easier. I've actually really enjoyed the game in the fact that it has a really interesting plot, and a very fun gameplay. There are many specializations to each places you go, does really present that over 3,000 people was here before. As you discover more of the secret and meet more types of necromorphs, you also have a chance to upgrade your weapons, armor, and many other more accessories that will help you survive the whole massacre. Killing necromorphs will sometimes give you either ammunition, or currency to use at the stores in the USG Ishimura to buy weapons, which actually are engineering tools but work really effectively in dismembering the necromorphs which is the main point of the game. It is just addicting that you can't really explain, so try playing it yourself. There are many difficulties from Easy to IMPOSSIBLE, which I cleared by playing through the game a few times. The necromorphs are harder to kill, weapons, health, and ammunition are really scarce which makes the game really suspending to people that loves action games.
Visuals: The Visceral Games art team did a really great job on the visuals. The atmosphere of the USG Ishimura is actually like a place where humans actually could live at. Sometimes when we are in places which is covered in glass or either in a Vacuum in space, there is light from the Sun. The starship is damaged by asteroid due to the "ADS Cannon" known as "Asteroid Destruction Satelite Cannon" There are many visuals that you can know where you actually are in the starship. For example, the hydroponics. Even without the Ishimura System Announcer telling us what the place it, they could make us imagine. Or either if we are at the kitchen, dorms, or the morgue. Being that in damaged areas, lights will go off and sometimes if you are in places that are damaged, it gives a really powerful feel that you are kind of in there. A great example would be Chapter 4, and chapter 8 since they have the same setting but you are off to different places. The captain's deck bridge wasn't damaged as much as how it is when you are there in Chapter 4 but however you can imagine how the place got damaged when you are there at Chapter 8 when more advanced and new necromorphs started appearing. Some places are damaged, you could have imagined exploders exploded here since there are a few around. Places with low lights and many ambience music is the best feel for the environment, telling us that the art and audio team really worked together well.
Audio: The soundtrack, there are just very much soundstracks that are very suspending and the ambience just makes you feel like something is just coming. For example, in Chapter 2-- There are sounds in hallways like footsteps which the lighting is dark makes you have a feel that you will be fighting something really bad, even though it's just a person banging his head to the wall attempting to suicide and get him out of his suffering. And you can actually hear the necromorphs climbing around the ventrilation systems of the USG Ishimura (That is how they travel, yes through the vents). Ambience is the most miportant thing, as well as the sounds of the necromorphs. IF you play Dead Space without sound at all, you won't feel that there is anything. The main idea of the game is to get you scared, which I'd personally like to say you will. Once again, Like I said-- The Visceral Games audio and art team works together really well.
Reception: The reception of this game, comes from it's horrific sci-fi genre which makes people don't want to play, and to play at the same time. From all the videos, pictures, audio that this game came into really made a unique game that is a horror genre which personally I say Resident Evil or Silent Hill can't do. Dead Space is also a sci-fi kind of based on a real story because the Space Mining or Asteroid Mining operations are coming to be real sometimes in the future. One problem is that it does not support a multiplayer which made a few players stop playing it for quite a while, as before again-- Until Dead Space 2 was announced. (YAY!)
Conclusion: This game is the best horror and sci-fi game I've ever played. I really am "Addicted" to the character design of Isaac Clarke which the name comes from Isaac Asimov and Arthur C. Clarke which is 2 of the "Big 3" of science fiction stories. Although it is a sci-fi, it isn't too impossible either while some other sci-fi games are just too "epic" such as those games like starcraft or so. If you are going to expect some things from the game itself, it would be the horror, or gruesome scenes. Since then, Visceral Games got many comments from the fans that says "You guys are totally sick bastards, how did you come up with the Dead Space idea?" Simply they replied it in an interview that "If it wasn't all this sick and gruesome, how would it differ from other games?" Which is also true. There aren't really much games that are third person and are just extremely gruesome that makes the player feels like not playing it anymore just still plays it because of it's uniqueness. This game, totally IS successful. (Even though the Visceral Games team doesn't expect this to be something "big")
Final Judgement: 9.5/10